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Item Pickup VFX

Description

Item Pickup VFX featuring 22 color variations, smooth spawn animation and full customization via parameters.

Thank you for your purchase! I hope my product will be useful to you.

If you like it, please consider leaving a ⭐⭐⭐⭐⭐ review. It would help me a lot!

If you have any questions, feel free to ask on the Discord server.

🍀 Good luck with your projects!

Documentation

This documentation describes the customization process and implementation methods of the effects.

If you start the game, you will be able to see the controls in the left bottom corner of the screen. You can use them to browse through the effects.

Item Pickup VFX effects in the demo room

The folder LootVFX\VFX contains the base Blueprint which holds the Niagara system and its essential parameters.

LootVFX VFX folder

The folder LootVFX\VFX\Instances contains child blueprints. You can create your own child blueprint by right clicking on BP_VFX_Loot and selecting the corresponding item in the menu.

Item Pickup VFX child blueprints

Inside the child blueprint you can find the parameters that allow you to customize the effect.

Item Pickup VFX child Blueprint parameters
  • In Asset refers to the niagara system and you dont need to change this one unless you made a copy of the niagara system and tweaked it in some way.
  • Change Color 1 and Color 2 to set up the colors.
  • Beam length allows you to change the length of the beam).
  • With particle spawn rate you can control how much particles will spawn.
  • Since regular scaling doesn't work on effects, you can do it here with a scale parameter.
  • Auto activate means that the effect will be activated the moment it spawns. You probably want to enable it for your game.

There is an example LootVFX\VFX\DemoRoom\Bluerprints\BP_VFX_Spawner how you can spawn a VFX child blueprint actor and even change parameters if you need to. But it is better to create a new child blueprint and set the parameters inside.

Spawn VFX Blueprint example

But since you most likely will use it as a lootable item, you don't need to spawn it, adding a child blueprint with enabled auto activate as component inside of your item actor will be enough.

Item Pickup VFX child Blueprint as an actor component
note

When implementing this effect in your game, due to how infinite effects works, please consider manually destroying the actor after deactivation.

Supported Unreal Engine Versions

Unreal Engine5.05.15.25.35.45.55.65.75.8
Product versionv1.1v1.1v1.1v1.1v1.1v1.1v1.1v1.1v1.1

Changelog

v1.1

  • Master material optimization

v1.0

  • Initial release

Documentation image